Magic Launcher 1.0.0

Diskussion af klient/server mods og texturepacks.
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RLarsen
Posts: 533
Joined: 06 Nov 2010, 10:35

Magic Launcher 1.0.0

Postby RLarsen » 27 Feb 2012, 17:21

her er en alternativ launcher til minecraft der gør det super let at installere mods osv uden at skulle rode med jar filen

Bruger den selv pt og det fungerer ganske glimragende

http://www.minecraftforum.net/topic/939 ... ions-news/

Features
Minecraft
- selectable minecraft.jar
- automatic version detection
- configurable window size, also maximized
- selectable minecraft folder
- selectable java executable
- java memory limit
- java custom parameters
- show error log
- remember user
- configuration profiles
Mods
- load mods dynamically without changing minecraft.jar
- META-INF does not have to be deleted
- automatic mod compatibility checking
- external mods detection and compatibility checking
- shortcut to external mods folder
- configurable external mods
- automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
Design (screenshots)
- Minecraft style
News
- Minecraft
- Reddit
- Twitter
- Blogspot ...
Coming soon
- Minecraft update
Last edited by RLarsen on 12 Oct 2012, 21:37, edited 2 times in total.
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User avatar
RLarsen
Posts: 533
Joined: 06 Nov 2010, 10:35

Re: Magic Launcher

Postby RLarsen » 08 Jul 2012, 02:07

opdateret til 0.9.8
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Scrollzz
Posts: 211
Joined: 02 Jan 2012, 20:43

Re: Magic Launcher

Postby Scrollzz » 08 Jul 2012, 10:11

RLarsen wrote:opdateret til 0.9.8

Det er længe siden jeg har set dig! Kommer du ikke snart ind på serveren igen?

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gbl11
Posts: 51
Joined: 10 Aug 2011, 16:43

Re: Magic Launcher 0.9.8

Postby gbl11 » 08 Jul 2012, 11:10

Det lyder interresant, den prøver jeg da lige;-)

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RLarsen
Posts: 533
Joined: 06 Nov 2010, 10:35

Re: Magic Launcher

Postby RLarsen » 09 Jul 2012, 02:15

Scrollzz wrote:
RLarsen wrote:opdateret til 0.9.8

Det er længe siden jeg har set dig! Kommer du ikke snart ind på serveren igen?


var da inde i går :)

og jo - regner med at jeg snart begynder at spille lidt minecraft igen.
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RLarsen
Posts: 533
Joined: 06 Nov 2010, 10:35

Re: Magic Launcher 0.9.8

Postby RLarsen » 20 Aug 2012, 23:11

ny version 0.9.9

0.9.9 - fixed news to load fully in background should eliminate blocking on slow or missing internet connection; added multi-selection for mod list - group add, replace and remove are supported; added button Replace mod; testing in Setup uses username from login field - if empty generates a test username; added warning when using modified minecraft.jar as this usually leads to various problems.
0.9.8 - added support for ForgeModLoader, fixed mod compatibility detection when fields and methods are still available in the parent class (Forge), fixed ModLoader detection to also check if ModLoader is inside the mod (Forge), fixed dialog Setup not to reset option News, startup and maximum memory are now equal, removed broken IGN news
0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
0.9.6 - added custom directory support for Mac and Linux
0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
0.9.4 - fixed offline mode to start correctly
0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
0.9.2 - fixed external mods folder to be under custom base folder
0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
0.9.0 - fixed some problems
0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
0.8.6 - colors for status fields, beter compatibility checks
0.8.5 - UI corrections, slimmer scrollbars
0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
0.8.3 - fixed java classpath when starting from path containing spaces
0.8.2 - added incompatible mods warning, startup logging
0.8.1 - fixed NPE if folder "mods" not existing
0.8.0 - first release
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astro379
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Joined: 16 Oct 2011, 15:44

Re: Magic Launcher 0.9.9

Postby astro379 » 22 Aug 2012, 10:23

hva er det og hva gør det?
Me love Battlefield Intel® Core i7-3770K 3.5Ghz ASUS P8Z77-V PRO, Socket-1155 MSI GeForce GTX 980 Ti Gaming 6GB Corsair SSD Force Series GT 120GB 2.5" Western Digital Caviar® Black 1TB Windows Home Premium 7

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julemand101
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Re: Magic Launcher 0.9.9

Postby julemand101 » 22 Aug 2012, 12:35

Det er bare en Minecraft launcher der gør det lidt nemmere at administrere forskellige mods. Altså i stedet for at du selv åbner minecraft.jar og tilføjer filer så gør den det for dig og holder styr på de originale filer og tjekker om forskellige mods konflikter med hinanden.
Administrator og grundlægger af http://www.archlinux.dk - Dansk Arch Linux Community.


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